Showing posts with label Illustration. Show all posts
Showing posts with label Illustration. Show all posts

Sunday, August 8, 2021

French Leaf Identification Worksheets

I've made some french versions of my leaf identification handouts and worksheets. They are now available here: https://www.teacherspayteachers.com/Product/French-Leaf-Identification-Worksheets-Fiches-didentification-des-feuilles-7123234

These are great for fall tree walks and for french language, science and art activities. I have enjoyed using them as part of an interdisciplinary approach to the Ontario Science curriculum. Students collect and identify leaves. Then they complete a scientific illustration about their leaf. After that we learn about the communities and habitats of the trees and the species that live around our school.

- Patrick

Tuesday, November 26, 2019

Magic Tree

I've suggested this idea before, and I'm sure I will use it again, but a great studio project can start with the prompt: something that you pass everyday. This is also a good way to train the eye to see magic and beauty in the world. For me, I find it in the parks and trails of Toronto.

Here is a recent example:




Thursday, August 1, 2019

Inspiration: Arthur Rackham

One of my all-time favourite illustrators is Arthur Rackham, illustrating fairy tales, fantasy stories and classics- and he was amazing at drawing trees. He was part of the Golden Age of British book illustration. He created his work using pen and ink with watercolour.

Here are a few examples of his work, for some mid-week inspiration:









Friday, April 14, 2017

Illustrated Vimy Oaks piece in the Toronto Star

Last week, the Toronto Star featured a beautifully illustrated true story of the Vimy Oaks that has to be read to be believed. A wonderful historical tale with oak trees at the centre, illustrated by fellow Sheridan grad Kagan McLeod.  Have a look here:
http://projects.thestar.com/vimy-ridge-100th-anniversary-vimy-oaks-return/

This would make a great starting point for a lesson in a variety of classes:
- any history, geography or social science course as an article analysis and reflection;
- a science class to cover how to germinate and graft trees and the effects on the environmental of transporting trees and associated restrictions;
- a communications technology or media studies course, covering visual communication using traditional and digital media to illustrate a piece for a newspaper
- and of course any art class, as an intro to illustration and visual communication.

- Patrick

Thursday, October 1, 2015

Art History through Thor

THOR: A History of Media and Art from an ancient story to a contemporary film

We start with a story.

Thor comes from Norse mythology. Norse mythology represents the spiritual beliefs of the ancient Germanic and Viking peoples. These stories are made of important metaphors, lessons, and beliefs that were put into poetry, so they could be memorized and passed on.

For hundreds of years it was passed down orally, spoken from one generation to the next. Verbal storytelling was the dominant media of the time.

A brief overview of the story:

Thor is the God of thunder, lightning, storms, strength, healing, oak trees and the protector of humanity. He is the son of Odin, who is the God of Gods. Thor’s trickster brother, Loki, is evil and conflicted. They live in Asgard, one of the nine worlds that are connected by the World Tree.

These characters and this story still has an effect on all of us, it’s where we get the names for Wednesday and Thursday.

Before writing on paper became a dominant form of media, the Germanic and Norse people would carve on stones to tell their story.



Thor’s hammer was worn as a pendant for luck and to symbolize their beliefs. These were made of metal during the 9th and 10th centuries.




Then in the 11th century the stories were written down in a book, and illustrated. The book is called the Poetic Edda. Here is a version that was done in 1908:


When printing was developed, in the 15th century, writing and images became available across greater distances. Drawing and painting on paper and canvas became more popular.

This image was first published in 1555.


This painting, done in oil on canvas was made in 1872. Many other paintings, sculptures, poems and stories have been created about this story since.



In the late 1800’s and early 1900’s, black and white illustration became one of the dominant forms of media, to accompany writing. Here is an illustration of Thor from 1902.


In 1962, Stan Lee created the character of Thor for Marvel comics, drawn by Jack Kirby, written by Larry Lieber. Comics have been a popular form of story-telling from the time these were made up to today.

Kirby’s Asgard


Kirby’s Thor

Before the film was made, many artists worked on transforming the story
into images that would work in a film.

One of these artists is storyboard artist Federico D’Alessandro (head storyboard artist, and animatic supervisor Marvel Studios for Thor, The Avengers, Iron Man 3 and others).


He started the process by creating storyboards based on the script.


Other artists would be working on character development and set design as well, such as Production Illustrator Craig Shoji. He helped develop the environments.




Another artist worked mostly on character design, Michael Kutsche.





After the filming is done, post-production will add special effects and animation.

After the film is complete, the marketing becomes the important media. A central part of the marketing campaign is the internet presence of the project. One of the most important parts of the internet presence is the film’s website: thor.marvel.com.

Saturday, November 29, 2014

Studio Project: An Illustrated Verse


Step 1: Choose a favourite song, and pick one verse to illustrate

Step 2: Brainstorming: use various brainstorming techniques to create a list of relevant imagery to use in the illustration. It is important to consider a colour palette at this stage as well as dimensions and media.

Step 3: Research: do some background research about the song, the band, and allusions/imagery referenced to in the verse. Compile visual reference material for all the imagery chosen in Step 2.

Step 4: Thumbnail Sketches (visual brainstorming)

Step 5: Experimentation: media exploration/ Rough Sketch

Step 6: Final Sketch/ Final Work

Step 7: Presentation, Group Critique and Reflection.

Here's an example, using a piece that I made a few years ago, based on the Grateful Dead song Jack Straw (words by Robert Hunter, music by Bob Weir and Jerry Garcia).

The verse that I chose to illustrate:
Leaving Texas,

Fourth day of July

Sun so hot, clouds so low

The eagles filled the sky
Catch the Detroit Lightning

Out of Santa Fe

The Great Northern out of Cheyenne

From sea to shining sea


The Final Sketch:



The Final Work:

The final sketch was done with pigment liners on hot press paper. The sketch was then scanned and coloured in Photoshop. 

See more examples of this project in an ongoing series of illustrated Grateful Dead songs here: patbutlerillustration.com.

What I like about this project in the classroom is that it offers a way for any student to get involved, inspired and excited about creating a visual representation of their favourite song. 

- Patrick

Thursday, December 26, 2013

Illustration Unit: Aubrey Beardsley



The next illustrator I would cover in the art history part of the unit is the english artist Aubrey Beardsley. His work is a good example of the influence of Japanese woodcuts on European art in general on the art nouveau movement in particular.


After studying Pogany and Rackham, Aubrey Beardsley presents a different approach to illustration. His work is a great example of the power of contrast and the beauty of using shape and line. 


He offers another approach to hand-lettering that students can refer to during the research stage of the Creative Process.
  

Monday, February 6, 2012

The Elements & Principles of Design Icons



These are handouts that I created for my practicum in visual arts this fall. I had the chance to teach the elements & principles unit for grade 9 and 10 and faced the challenge of trying to make these terms easily accessible for a range of students.

I found that by going though each element and principle with examples from art history, and then applying this in a studio session, the students got the concepts. The problem was then being able to remember them all.

I tried these handouts and they worked surprisingly well. I gave out blank versions, and had the students fill out each term and definition as we covered them in class. The important part is the final step, the icon, where I asked students to come up with an icon that mattered to them, and that they felt comfortable drawing. This way, the terms were reinforced with an immediate visual reference that is more memerorable than a definition- the handouts also work well as a study sheet for the final exam.

A full Elements and Principles of Design Unit plan (complete with lesson plans) is also available on my Teachers Pay Teachers site, here.

The letter-size worksheets by themselves (without the lesson plans) are available on my Teachers Pay Teachers site, here.


- Patrick

Sunday, April 17, 2011

Surreal Drawing Exercises

Here are two surreal drawing exercises that can be effectively explored in  a 75 minute class.

#1. Homage to Andre Breton

Using an exercise handout that has four square grids of equally placed dots, draw and try not to think about what you are drawing. Try to allow the drawing process to be automatic. Do this with the first three grids and then use the forth to refine the composition in a conscious way, using a more usual approach to drawing.




#2. Illustrating a random phrase

Take any passage of text and randomly underline 6-8 words, not in a row, but sporadically throughout the passage. Work out some sketches to illustrate the random phrase. Try this a few times and choose the most interesting one to develop into a larger composition.