Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts

Sunday, June 30, 2019

Symbolic Self-portrait class project


A fun and rewarding studio art project is the Symbolic Self-portrait. To do this you will need a projector and some large coloured paper.

Step 1: tape a piece of large coloured paper to the projector screen

Step 2: have each student come up one at a time and sit on a chair in profile in front of the projector screen and shine the projector towards the screen (this creates a shadow profile of the student on the paper that you taped up)

Step 3: trace the outline of the student's profile on the paper (or have students work in pairs to trace each others' profiles)

Step 4: have students brainstorm things that represent their identity

Step 5: have students research visual references for their chosen symbols and items

Step 6: have students organize the space inside their traced profile to draw their symbols using the reference images they found


Wednesday, December 19, 2018

Something that you pass everyday Studio Project

This year I started doing Something that you pass everyday Studio Project. This encourages students to become more aware of inspiration that they might find all around them. The goal of the project is to find something that they pass everyday that they can use as inspiration for a drawing.

Once the drawing is complete, they colour it traditionally (with watercolour paint, pastels, pencil crayons or markers- depending on the available supplies), or digitally (Photoshop or another image program- depending on available resources).

Here is an example the I recently completed of a window that I pass by everyday. Most days, I walk by it without noticing it, but one day, it caught my eye and I saw how beautiful it was and took a quick picture for future reference. I did a drawing from the photo and the coloured it in Photoshop.


Thursday, August 9, 2018

Giant Blue Spruce - large scale studio project

A studio project that have found challenging and fun is a large scale drawing. I recently completed a large scale pencil drawing of a blue spruce tree. I scanned the drawing and coloured it in Photoshop.


A project like this creates a great opportunity for students to take risks, since it will be a long-term commitment and the results may not be what they initially wanted. This can be a memorable learning experience as it gives students who haven't tried something like this a seemingly insurmountable task to attempt and try to work through. Definitely a challenge and a memorable experience!

Patrick


Tuesday, October 24, 2017

GUILLERMO DEL TORO: AT HOME WITH MONSTERS - A.G.O.

I went to see the Guillermo Del Toro exhibit at the A.G.O. last weekend and it was so good! I highly recommend it.

What makes it so enjoyable is how interdisciplinary it is. Unlike many exhibits, and galleries in general, that tend to show work separated traditionally by type: paintings hanging on the wall, the occasional sculpture, photography or print- which tend to produce the same kind of gallery behaviour by the visitors: quietly walking from one piece to the next, hands behind their back, leaning in now and then to read the didactics. This exhibit broke away from this gallery model and created what many galleries are aiming for: it was dynamic, interactive and got visitors taking and moving around experiencing the show in different ways- based on what intrigued them.

Another element that makes this show successful and refreshing is how it combines the fine arts with applied arts: painting and prints, next to costume design and story boards, next to comics and book illustration, movie props and plans for medieval stained glass windows.

I like the way it was set up: collections + influences. I think that every show would be more interesting with a section dedicated to showing what inspired and influenced the artist.

Here are a few images from the show:










- Patrick

Friday, September 23, 2016

Free tutorial: how to draw the human face and head

Here's an interesting resource to help with one of the more challenging drawing projects: how to draw the human face and head- Open Culture posted this free tutorial video here.

- Patrick

Saturday, May 21, 2016

Drawing = Curriculum essential

Thanks to the OAEA (and of course the Guardian) for recently posting this article about the value of drawing in the education curriculum- definitely worth a read! 

Drawing skills are increasingly important in our visually dominated culture. Here's a quick quote from the article:

"As a primary visual language, essential for communication and expression, drawing is as important as the development of written and verbal skills. The need to understand the world through visual means would seem more acute than ever; images transcend the barriers of language, and enhance communications in an increasingly globalised world."

As a classroom teacher, I use drawing as way to help students visualize their work, especially when it involves a complex, multi-step process such as constructing an argument in a debate or essay; a research project; a study plan; or even an equation. Drawing is a quick way to get what's in your head on to paper, without having to worry about language, which involves barriers to the thinking process such as conventions, grammar, structure and punctuation. While some learners may be able to express their thoughts and processes through written or spoken language, I have found that many do not possess these abilities and can express themselves more directly through a sketch or a mind-map. 

- Patrick

Thursday, October 1, 2015

Art History through Thor

THOR: A History of Media and Art from an ancient story to a contemporary film

We start with a story.

Thor comes from Norse mythology. Norse mythology represents the spiritual beliefs of the ancient Germanic and Viking peoples. These stories are made of important metaphors, lessons, and beliefs that were put into poetry, so they could be memorized and passed on.

For hundreds of years it was passed down orally, spoken from one generation to the next. Verbal storytelling was the dominant media of the time.

A brief overview of the story:

Thor is the God of thunder, lightning, storms, strength, healing, oak trees and the protector of humanity. He is the son of Odin, who is the God of Gods. Thor’s trickster brother, Loki, is evil and conflicted. They live in Asgard, one of the nine worlds that are connected by the World Tree.

These characters and this story still has an effect on all of us, it’s where we get the names for Wednesday and Thursday.

Before writing on paper became a dominant form of media, the Germanic and Norse people would carve on stones to tell their story.



Thor’s hammer was worn as a pendant for luck and to symbolize their beliefs. These were made of metal during the 9th and 10th centuries.




Then in the 11th century the stories were written down in a book, and illustrated. The book is called the Poetic Edda. Here is a version that was done in 1908:


When printing was developed, in the 15th century, writing and images became available across greater distances. Drawing and painting on paper and canvas became more popular.

This image was first published in 1555.


This painting, done in oil on canvas was made in 1872. Many other paintings, sculptures, poems and stories have been created about this story since.



In the late 1800’s and early 1900’s, black and white illustration became one of the dominant forms of media, to accompany writing. Here is an illustration of Thor from 1902.


In 1962, Stan Lee created the character of Thor for Marvel comics, drawn by Jack Kirby, written by Larry Lieber. Comics have been a popular form of story-telling from the time these were made up to today.

Kirby’s Asgard


Kirby’s Thor

Before the film was made, many artists worked on transforming the story
into images that would work in a film.

One of these artists is storyboard artist Federico D’Alessandro (head storyboard artist, and animatic supervisor Marvel Studios for Thor, The Avengers, Iron Man 3 and others).


He started the process by creating storyboards based on the script.


Other artists would be working on character development and set design as well, such as Production Illustrator Craig Shoji. He helped develop the environments.




Another artist worked mostly on character design, Michael Kutsche.





After the filming is done, post-production will add special effects and animation.

After the film is complete, the marketing becomes the important media. A central part of the marketing campaign is the internet presence of the project. One of the most important parts of the internet presence is the film’s website: thor.marvel.com.

Thursday, December 25, 2014

Studio Project: From a freehand sketch to a finished work in three stages

Merry Christmas & happy holidays!

I finished this one a few days ago and had a lot of fun making it- it's called "New King" and is based on some photos I took of a great tree just off of Steeles Ave. in Toronto. 

Stage 1: Freehand sketch
Students brainstorm an idea for a sketch and collect reference images as research. Next, students work out a rough sketch, considering composition and any elements and principles of design to use in the project.


Composition: off-centred; focus on the crown of the tree
Elements of Design used:  line, shape, form, texture
Principles of Design used: contrast, variety, emphasis


Stage 2: Refined Sketch
Students work up their freehand sketch and then draw over it with ink. Transferring the image or using a lightbox might be required.



Stage 3: Finished work
Students colour and complete the final work from the refined sketch. Suggested media, any one of the following: Photoshop, Illustrator, Watercolour, pencil crayons, markers, pastels.


Sunday, April 17, 2011

Surreal Drawing Exercises

Here are two surreal drawing exercises that can be effectively explored in  a 75 minute class.

#1. Homage to Andre Breton

Using an exercise handout that has four square grids of equally placed dots, draw and try not to think about what you are drawing. Try to allow the drawing process to be automatic. Do this with the first three grids and then use the forth to refine the composition in a conscious way, using a more usual approach to drawing.




#2. Illustrating a random phrase

Take any passage of text and randomly underline 6-8 words, not in a row, but sporadically throughout the passage. Work out some sketches to illustrate the random phrase. Try this a few times and choose the most interesting one to develop into a larger composition.